Tiger Games 36289 User Manual

Beaters - 2 players on each side.  
AGES 5 & UP  
These are the defensive players. They carry bats that they use to knock away the  
BLUDGERS.  
The Bludgers are small heavy black balls that fly around in crazy patterns and try  
to knock the players off their brooms. The Beaters are responsible for batting away  
the Bludger balls to protect their team.  
The Beaters and the Bludgers are ALWAYS CONTROLLED BY THE COMPUTER.  
You never control them!  
BEATERS ARE ALWAYS CONTROLLED BY THE  
COMPUTER. THEY CARRY BATS AND TRY AND  
KNOCK AWAY THE BLUDGERS.  
THESE LITTLE BLACK BALLS ARE ALSO ALWAYS  
CONTROLLED BY THE COMPUTER. THE BLUDGER  
BALLS TRY AND KNOCK PLAYERS OFF THEIR  
BROOMS!  
Electronic  
Quidditch™ Game  
WATCH OUT!  
KeepEr - 1 player on each side.  
This is like a goalie. The Keeper flies around between the hoops  
and stops the other team's Chasers from scoring.  
Item No. 36289  
INSTRUCTION  
200101020IWTI-02  
THE KEEPER IS YOUR GOALIE. MOVE YOUR KEEPER  
TO KEEP THE QUAFFLE OUT OF YOUR OWN HOOPS!  
To insert the Super Broom, simply screw  
the bristles into the handle.  
Seeker - 1 player on each side.  
The Seeker is a very important position. This player is responsible for flying high  
and keeping an eye out for the GOLDEN SNITCH. The Golden Snitch is a very  
small golden ball with wings that flies very fast. The Seeker has to try to spot and  
then catch the Golden Snitch.  
The Seeker will not appear on screen until the Golden Snitch appears.  
When a player catches the Golden Snitch, his team scores 150 points  
and the game ends!  
WHEN THE SEEKER CATCHES THE GOLDEN SNITCH,  
HIS TEAM WINS THE GAME!  
TOY MODE  
1
When you want to just hear all the cool sounds  
of your game without playing Quidditch, press  
the SOUND button to enter the toy mode. You'll  
hear a magical sound effect!  
Let's Play!  
4
Now turn your Super Broom LEFT and RIGHT  
to hear sound sound effects from the game!  
Turn ON the game. You'll see the opening animation.  
It's the "Golden Snitch" flying past the screen, then Harry Potter  
himself flying on his Nimbus 2000 broom in hot pursuit!  
TWIST YOUR BROOM  
LEFT AND RIGHT!  
SELECT TEAM appears on screen.  
The first logo appearing on screen is GRYFFINDOR.  
You can also press the ACTION button to REPEAT the sound last played.  
Press the OFF button to exit the toy mode.  
Press the START/PAUSE button to start the game.  
GRYFFINDOR  
Turn your Super Broom LEFT or RIGHT to select which house you want to play  
for.  
CONTROLS  
ON/OFF  
2
— to turn the game on and off.  
By turning the broom LEFT or  
RIGHT, you will toggle through  
the logos of the various houses:  
START/PAUSE  
— to start a new game.  
— to pause the game during play.  
— to skip the opening animation and  
go directly to team selection.  
SOUND  
— to activate the toy mode when  
the unit is off.  
HUFFLPUFF  
W
VENCLA  
RA  
— to turn the sound on/off during  
game play.  
RESET  
SOUND  
START/PAUSE  
ON/OFF  
ACTION BUTTON — to pass and shoot the Quaffle.  
— to catch the Quaffle and Golden  
Snitch.  
Press the ACTION BUTTON to confirm your house (team) and the computer will  
pick a house for you to play against and the Quidditch game will begin!  
As you play games against the various schools, you will see that each team has its  
particular strength when the computer controls it!  
ACTION  
— to select the player on the screen.  
— to confirm your team selection.  
Press the ACTION BUTTON to  
make pass, catch and shoot the  
Quaffle!  
SUPER BROOM MOVES  
Turn your broom LEFT and RIGHT:  
— to toggle through team selection (before game begins).  
— to fly your controlling player left and right (during game).  
Tilt your broom UP and DOWN:  
— tilt DOWN on the broom to move  
your controlling player backwards  
(downfield for defense)  
You can also use the ACTION BUTTON  
to switch control of your player.  
You always play as the dark, solid players and  
are always trying to move UP FIELD.  
— tilt UP on the broom to move  
your controlling player forwards  
(upfield for offense)  
The computer always plays as the light players  
and is always trying to move DOWN FIELD.  
THE PLAYERS  
There are seven players on each team:  
Chasers - 3 players on each side  
3
The Chasers are the offensive players. They are like forwards in other sports. Their  
job is catch and pass the red QUAFFLE ball and advance the Quaffle down the field  
and get the Quaffle through one of the three hoops on the opponent's end of the  
field.  
The little dark balls are the bludgers. Get hit by them and you are  
temporarily stunned and lose control of the Quaffle (if you had  
possession of it).  
10 points are awarded every time the Quaffle goes through  
one of the hoops.  
The flashing player is the player you are controlling.  
CHASERS ARE OFFENSIVE PLAYERS.  
THEY CARRY, PASS AND SHOOT THE QUAFFLE.  
 
Chaser Strategy  
When play begins, one of your Chasers will be holding the Quaffle. You need to move  
the Quaffle up the field and score! You have three Chasers; each one can pass and  
catch the Quaffle.  
Inserting The Batteries  
6
To insert the battery, have an adult open the battery  
compartment cover at the back of the game. (Loosen  
the screws holding the battery door onto the back of  
the unit and remove the door.) Insert 4AA/LR6  
battery (not included), making sure to align "+" and "-"  
as shown.  
Usually two Chasers will be lined up side by side. The third Chasers will either be  
slightly in front of the other two or right behind them. That way, you can either pass  
the ball back and forth and when a defensive player comes at you, you can throw  
the Quaffle to your third Chaser!  
Turn your broom LEFT or RIGHT or lift your broom UP or DOWN while holding  
the Quaffle. Your Chaser will move on the field in the direction you choose (LEFT,  
RIGHT, UPFIELD or DOWNFIELD).  
CAUTION: Batteries should be replaced by an adult.  
Not suitable for children under 36 months, may  
contain small parts.  
Hold the ACTION BUTTON and turn your broom LEFT  
or RIGHT to select your shot direction. Then release the  
ACTION BUTTON to shoot to the opponent player's hoops!  
To ensure proper function :  
Battery installation should be done by an adult.  
Non-rechargeable batteries are not to be recharged.  
Rechargeable batteries are to be removed from the toy before being  
charged (if removable).  
If you turn your broom to the LEFT, you will shoot the  
Quaffle ball to the left side of the 3 hoops. If you turn your  
broom to the RIGHT, you will shoot the Quaffle ball to the right  
side of the 3 hoops.  
Rechargeable batteries are only to be charged under adult supervision (if removable).  
Only batteries of the same or equivalent type as recommended are to be used.  
Batteries are to be inserted with the correct polarity.  
Exhausted batteries are to be removed from the toy.  
The supply terminals are not to be short-circuited.  
Do not mix old and new batteries.  
If you don't turn the broom, you will shoot the Quaffle ball forward  
toward the center of the hoops.  
If you don't choose a direction when you press the ACTION BUTTON  
for shooting, you will automatically just shoot the Quaffle ball forward and straight.  
Do not mix alkaline, standard or rechargeable batteries.  
The other strategy to remember with your Chasers, is to try and avoid the Bludgers  
so you don't get stunned by them!  
DO NOT DISPOSE OF BATTERIES IN FIRE, BATTERIES MAY EXPLODE OR  
LEAK.  
Out of Bounds  
Caution / Deffect Or Demage  
7
If you take a shot and you miss the hoops and the Quaffle goes out  
of bounds, the other side will automatically take possession of the  
Quaffle back at the middle of the field.  
Do not use a pencil or pin to press the  
RESET switch. Use a ball-point pen.  
High temperature will destroy the  
unit. Do not leave unit in direct  
sunlight.  
Clean only with a piece of soft dry  
cloth.  
Do not press the liquid crystal display  
and avoid heavy shock or the display  
may fail.  
Keeper Strategy  
When you are controlling the Keeper, turn  
your broom to make him move left and  
right to block the Quaffle. After the Keeper  
makes a successful save, he will throw the ball  
to one of his teammates!  
Replace batteries at the first sign of erratic operation.  
If a part of your game is damaged or something has been left out, DO NOT RETURN THE  
GAME TO THE STORE. The store doesn't have replacement parts. Instead, write to us  
at:  
Tiger Repair Department.  
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.  
Scoring  
In your note, mention the name of your game, your game's model number, and tell us briefly  
what the problem is. Also include sales slip, date, place of purchase and price paid. We will  
do our best to help.  
When a team scores a goal, the screen will show the logo  
of the team that scored and then the new score will be  
displayed.  
90-Day Limited Warranty  
8
Seeker Strategy  
The Golden Snitch will appear randomly during play.  
When it appears, no matter what is happening, the view switches to the Seeker and  
you will automatically be controlling your Seeker player.  
Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product that the product  
will be free from defects in materials or workmanship for 90 days from the date of original purchase.  
This warranty does not cover damages resulting from accident, negligence, improper service or use  
or other causes not arising out of defects in materials or workmanship.  
During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s option)  
without charge to the purchaser, when returned with proof of the date of purchase to either the  
dealer or to Tiger.  
You will see the Golden Snitch flying in front of you.  
It will move in a crazy fashion left, right, up and down. Sometimes it moves fast,  
sometimes it moves slow.  
Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period  
has expired, but prior to one year from the original date of purchase, will be repaired or replaced  
(at Tiger’s option) for a service fee of U.S.$21.5. Payments must be by check or money order payable  
to Tiger Electronics.  
As the Seeker, you must move your broom LEFT, RIGHT, UP and DOWN to try  
and chase the Snitch. You want to line up the Snitch in the center of the screen.  
When the Snitch is right in the center of the screen and close to you (the Golden  
Snitch will change to a larger size), press the ACTION BUTTON very quickly to  
catch the Snitch.  
The foregoing states the purchasers sole and exclusive remedy for any breach of warranty with  
respect to the product.  
All product returned must be shipped prepaid and insured for loss or damage to:  
Tiger Repair Department.  
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.  
It is a difficult thing to do!  
When you are unable to catch the Snitch, it will fly off screen and the view of the  
game will return to normal up and down field Chaser play.  
The product should be carefully packed in the original box or other packing materials sufficient to  
avoid damage during shipment. Include a complete written description of the defect, a check if  
product is beyond the 90-day warranty period, and your printed name, address and telephone number.  
Sometimes, you will see the opponent Seeker fly by!  
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS  
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY  
IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF  
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE  
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR  
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,  
USE, OR MALFUNCTION OF THIS TIGER PRODUCT.  
Sometimes, you will see a Bludger flying on screen towards you. GET OUT OF THE  
WAY!  
If the Bludger hits you, you will lose your  
chance to catch the Snitch!  
Remember, the game will not end until the  
Seeker on one of the teams catches the Snitch!  
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or  
limitations of incidental or consequential damages, so the above limitations and/or exclusions of  
liability may not apply to you. This warranty gives you specific rights, and you may also have other  
rights which vary from state to state.  
For more information about Tiger Electronics, our products and special promotions, please visit our  
Instant Replays  
Really good plays deserve to be seen again! You'll see instant replays for goals  
scored, saves made, when a regular player is hit by a Bludger, when a Seeker is hit  
by a Bludger, and when a Seeker catches the Golden Snitch to win the game.  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two  
conditions :  
(1) this device may not cause harmful interference, and  
(2) this device must accept any interference received, including interference that may cause undesired  
operation.  
Warning: Changes or modifications to this unit not expressly approved by the party responsible for  
compliance could void the user's authority to operate the equipment.  
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital  
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable  
protection against harmful interference in a residential installation. This equipment generates, uses,  
and can radiate radio frequency energy and, if not installed and used in accordance with the instructions,  
may cause harmful interference to radio communications. However, there is no guarantee that  
interference will not occur in a particular installation. If this equipment does cause harmful interference  
to radio or television reception, which can be determined by turning the equipment off and on, the  
user is encouraged to try to correct the interference by one or more of the following measures:  
– Reorient or relocate the receiving antenna.  
– Increase the separation between the equipment and receiver.  
– Connect the equipment into an outlet on a circuit different from that to which the receiver is  
connected.  
– Consult the dealer or an experienced radio TV technician for help.  
Scoring  
5
10 POINTS  
each time you score a "goal" by getting the Quaffle into one of the  
opponent's hoops.  
150 POINTS when you catch the Golden Snitch, this ends the game, and the team  
with the most points wins!  
, TM, &  
2001 Tiger Electronics.  
®
©
All rights reserved.  
980 Woodlands Parkway,  
Vernon Hills, IL 60061, USA  
HARRY POTTER, characters, names  
and related indicia are trademarks of  
Warner Bros. © 2001.  
For more information on Harry Potter  
information on this specific product visit  
®, TM, & © 2001 Tiger Electronics,  
a division of Hasbro, Inc. All Rights Reserved.  
Belvedere House, Victoria Avenue, Harrogate,  
North Yorkshire HG1 1EL, United Kingdom.  
 
Printed in China  

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